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Black Box Not Found (#281, 08.08.2020)

23.05.2020 14:52:00 / 31 postitust / teema autor monych .

Mängu tüüp: Võistkondlik
Läbimise järjekord: Lineaarne
Mängu autorid: monych, ljovcheg, mumburus
Mängu algus: 08.08.2020 08:00:00 (UTC +3)
Mängu algusaeg kohalikus ajavööndis:  (UTC )
Mängu lõpuaeg: 09.08.2020 08:00:00 (UTC +3)
Mängust osalemise soove võetakse vastu kuni: 08.08.2020 07:00:00 (UTC +3)
Piirangud mängule: 17 võistkonda
Osavõtt:(osavõtusoovid on aksepteeritud) 
Mängu detailid >>>
Organisaator
[ 23.05.2020 14:52:00 (UTC +3) ]  
Black Box Not Found (#281, 08.08.2020)
Nooremleitnant
Poiss
 kvit
(
)
Atestaat
[ 25.05.2020 18:17:30 (UTC +3), riga.en.cx ]  
Тоже для всех, или только для местных?
Organisaator
[ 25.05.2020 18:30:39 (UTC +3) ]  
Это вместо Black Box. В принципе, та же самая игра, только ближе к Таллинну и не такая продолжительная (ориентируемся на 12 часов). Для всех, кто сможет приехать. Надеемся, что новых ограничений вводить не будут.
Nooremleitnant
Poiss
 kvit
(
)
Atestaat
[ 19.06.2020 16:14:54 (UTC +3), riga.en.cx ]  
Даёшь больше инфы!
Kapten
(
)
[ 24.06.2020 22:48:20 (UTC +3), chita.en.cx ]  
Рыдаю*SMILE**SMILE**SMILE**SMILE**SMILE*
Lipnik
Poiss
(
)
[ 16.07.2020 12:20:40 (UTC +3), elquesto.en.cx ]  
Any plans to stay after a game ? Lithuanian and Latvian teams? maybe we could choose same location to make small afterparty?
Major
Poiss
(
)
Atestaat
[ 17.07.2020 10:27:23 (UTC +3), vilnius.en.cx ]  
Hi. Most Lithuanian teams will stay overnight around Tallinn for sure.
Organisaator
[ 02.08.2020 23:10:27 (UTC +3) ]  
FAQ and updates:

Pen/pencil was added to equipment.
Roads are mostly good. Long driving levels are to be dismissed or have checkpoints/autopass.
Some locations may have bad Internet connection.
Two breaks can be used after first and third quaters of the game.
In the middle of the game there will be a longer rest level, where you can eat and swim in the sea (Cyanobacteria has left the gulf according to local media, act at your own risk). Buy some food and drinks before the game, as there are not many stores in the game area. Possibly something to grill during the break or after the game.
Smoking is prohibited inside buildings.

Optional equipment:
Walkie-talkies? Yes, may be helpful on levels with bad Internet.
Mosquito repellent? Yes. Will it help? Not at all.

COVID-19.
No hugging and handshaking. Social distancing to a certain degree. If you feel sick, stay home.

Driving to briefing location from the centre of Tallinn won't take more than 30 minutes. Coordinates will be available from 8:00 in the Intro level. Briefing starts at 11:00.
Mängude autor
Poiss
(
)
Atestaat
[ 04.08.2020 12:52:50 (UTC +3) ]  
noneofthat.png
Nooremleitnant
Poiss
 kvit
(
)
Atestaat
[ 04.08.2020 15:54:01 (UTC +3), riga.en.cx ]  
Есть место в поле. Желающим писать на +371 26997916 ватсапп или телеграм. Опыт наркомансеих игр от авторов приветствуется )
Lipnik
Poiss
(
)
[ 06.08.2020 23:29:40 (UTC +3), elquesto.en.cx ]  
kvit: Есть место в поле. Желающим писать на +371 2685zero5one5 ватсаппили телеграм. Опыт наркомансеих игр от авторов приветствуется
Same situation . Number changed in the post . Or EN-message
Kapten
Poiss
(
)
I-järgu Kuldorden
Atestaat
[ 07.08.2020 13:14:56 (UTC +3), zhitomirquestua.en.cx ]  
Не стесняйтесь пользоваться ботом @chappbot
Nooremleitnant
(
)
[ 08.08.2020 23:01:47 (UTC +3), kaunas.en.cx ]  
If somebody found UV flashlight (probably in Your Mother level), please let me know. Thanks!
Major
(
)
[ 09.08.2020 18:57:13 (UTC +3), vilnius.en.cx ]  
greetings, some thoughts from the game:

I felt like the game was a little over-done (regarding hidden codes / weird logic) and was missing some fast paced levels. looking into statistics - most of location levels were either autopassed or solved with a few minutes remaining.

things that I liked:

Geometry - good use of the map that was provided to us in the beginning, simple yet a clever way to search for codes in a big area;
Level up - awesome location and the idea to sort codes by elevation;
TEQ - the code decrypting was good, logic - not so much;
Interactive fiction - the idea was great, but the object could have been better. not very fun to search in a trashed & moldy object;
Residential block level;
Puzzlehunt rebuses - expected more levels like this and less very hidden code searching :) the rebuses were awesome!
Last real level;
Mixed feelings about objects - but overall they were good, except for interactive story levels and some other level that had a similar object :)

Otherwise, like I mentioned before, the game would have been better, in my opinion, if it had some easy code searching in between the hard levels. Some of the prompts in the levels were pretty useless and didn't help at all and in some levels there could have been prompts near autopass with exact instructions on how to solve the task. One of the examples, the ship level. You had a great object and an awesome task, but teams that autopassed didn't experience it. The task could have a prompt a few minutes before autopass that would say something like "you need to rock the boat and then the code will fall out of the pipe". Also expected more devices & entry level tasks :)

Thank you again for yet another adventure in Estonia, see you again in future games ;)
Mängude autor
Poiss
(
)
Atestaat
[ 10.08.2020 00:40:55 (UTC +3) ]  
Disclosure -- I was just the guy taking the pictures this time around. Really hope I was not distracting you from the gameplay.
As an observer, to me the game felt great. Balanced enough, with, sure, some not-so-well-used locations, but still, generally, it was certainly enough to be thoroughly enjoyed.
Nooremleitnant
Poiss
 kvit
(
)
Atestaat
[ 10.08.2020 08:16:59 (UTC +3), riga.en.cx ]  


extall: Disclosure -- I was just the guy taking the pictures this time around. Really hope I was not distracting you from the gameplay.
As an observer, to me the game felt great. Balanced enough, with, sure, some not-so-well-used locations, but still, generally, it was certainly enough to be thoroughly enjoyed.

waiting for pictures ))

Mantas!: greetings, some thoughts from the game:

I felt like the game was a little over-done (regarding hidden codes / weird logic) and was missing some fast paced levels. looking into statistics - most of location levels were either autopassed or solved with a few minutes remaining.

things that I liked:

Geometry - good use of the map that was provided to us in the beginning, simple yet a clever way to search for codes in a big area;
Level up - awesome location and the idea to sort codes by elevation;
TEQ - the code decrypting was good, logic - not so much;
Interactive fiction - the idea was great, but the object could have been better. not very fun to search in a trashed & moldy object;
Residential block level;
Puzzlehunt rebuses - expected more levels like this and less very hidden code searching :) the rebuses were awesome!
Last real level;
Mixed feelings about objects - but overall they were good, except for interactive story levels and some other level that had a similar object :)

Otherwise, like I mentioned before, the game would have been better, in my opinion, if it had some easy code searching in between the hard levels. Some of the prompts in the levels were pretty useless and didn't help at all and in some levels there could have been prompts near autopass with exact instructions on how to solve the task. One of the examples, the ship level. You had a great object and an awesome task, but teams that autopassed didn't experience it. The task could have a prompt a few minutes before autopass that would say something like "you need to rock the boat and then the code will fall out of the pipe". Also expected more devices & entry level tasks :)

Thank you again for yet another adventure in Estonia, see you again in future games ;)

Thank you! I just think about write smth like that, and you already done it ))) exactly what I was thinking. Too much autopasses and no real difference between autopass, 9/10 codes, 0/10 codes. It was 2 lvl I think, where code was as bonus too, so there was little difference. In another lvl, you can sit in car and get 0 codes, or you can run and get 9/10 codes, you just have autopass and there is no difference.
Nooremleitnant
Poiss
 kvit
(
)
Atestaat
[ 10.08.2020 08:17:04 (UTC +3), riga.en.cx ]  
Also, it would be nice to make some anticheats. One of the team started to look some codes or info or smth mystical just in front of us. In that lvl EXACT TEXT was written in the task - drive HERE, and look for entrance code HERE, EXACTLY ON THIS SIGN. It was strong enough team, to read the text carefully. So It`s obviosly, that some teams trying to get some extra minutes before taking the entrance code. Maybe, just MAYBE it was mistake and all team members just wanna go to WC in the woods, then I`m sorry for misunderstanding, but I dont believe in it )) So, idea about scheme DRIVE - CODE - LVL should be corrected. You can write afterdriving code a little bit farther from main location, or smth like that.

And it`s really hard to make home-sitting players to stay with us, when they have nothing to do. In first part of game, work for home base was in every 2-3 hour. So, you cannot play WITHOUT them, but they are bored. In the second part of the game, at 00.00 we REALLY NEED them, because of good logic lvls. Maybe this moment could be corrected too.

Thank you for amazing work, it was nice game and we enjoyed it!

See you!
Mängude autor
Poiss
(
)
Atestaat
[ 10.08.2020 10:48:35 (UTC +3) ]  
kvit: waiting for pictures ))
I forwarded everything to @mumburus. Maybe he wants to do some prescreening and then he should share them with you. Action cam videos came out with a bit of a poor sound unfortunately, but still interesting to see in my opinion :)
Major
 B392
(
)
Atestaat
[ 10.08.2020 18:43:05 (UTC +3), vilnius.en.cx ]  
Thanks for the adventure. Almost everything I thought about the game was said in Mantas! review. kvit also made a nice point about HQ.

If that statement about the cheating was meant for our team - do not worry, we are not like that, but monitoring will show more information, so we are staying calm.
I bet Katana saw me searching for the entrance code on the other side of the bridge, meanwhile other members were washing themselves underneath the bridge (after dirty ranged level). As far as I remember, we also ran to the level all together with Katana (from the road sign). :)

What else is worth to be mentioned, brilliant idea of Interactive fiction was ruined by other several factors:
- really poor Internet connection;
- small house for such a huge amount of the teams to be there on the same time (technical level or easier levels before could have solved this a bit better);
- unacceptable actions of some players in that level, such as:
one team closed basement doors (is it really worth trying to hide codes it from other teams instead of having fun?);
also one team acted like animals on site: aggressive running inside the level, blocking other teams accesability to the codes and exit of the building, pushing away from the path
and STAIRS, not sharing gameplay space (please, have some respect as it might cause serious injuries).

P. S. I hope everything went good with an agent level as we saw an amblulance and heard some stories. Wish you get well soon!
Kapten
(
)
Atestaat
[ 10.08.2020 18:53:26 (UTC +3), vilnius.en.cx ]  
Dont be suspicious where you are not supposed to ;)
There are strong enough latvian teams to read the text that you have to be quiet on the level, but..
Lehele: 
1  2
04.05.2024 04:52:22
(UTC +3)

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